![]() ![]() ![]() Right, does that make sense? Are we keeping up? It’s quite difficult to parse a lot of this information initially because hoo boy does this game love its nouns. Era is the term for the collection of Synapses which end with a boss battle. Remembrances are run modifiers which afford you boones such as the resurrection tokens to bring back lost Daughters from the graveyard (levels, abilities, traits and all), modifiers right from the beginning to equip to abilities, health boosts or even the means to skip an entire Era. Once you start the new run you can use Shards, a currency acquired as rewards for successful mission completion along with Vitae and XP, to activate any Remembrances you have unlocked. Any Memories you found are unequipped and discarded, as are any unused ones. You then start a new run, but you start with 3 new Daughters, the old ones being consigned to the graveyard as a penalty of death. And if (when) you fail a boss that’s that run over with. Then you get to take on a boss and inevitably get your arse handed to you, at least at first. Vitae is also used to assign Memories (modifiers) to Daughters abilities. You then take on Recollections (a roguelike run through) where you close Synapses (missions), earning Vitae to germinate more Daughters. You do this by wielding your Daughters against the massed hordes of nightmares, cultists and other agents of this unknowable darkness.Įach Daughter is germinated (actually the official term used in-game, because this game really likes using obtuse terminology) and is assigned a type Shieldbearer, Souslinger or Blademaster (essentially tank/defensive, ranged and offensive units). ![]() Your role is The Mother, an eternal being fighting through the ages against the Suffering. Othercide is probably what you’d get if you made XCom but the designers had been obsessed with 90’s Brandon Lee goth swansong The Crow and 18th century plague doctors. And then put a central roguelike mechanic in it. ![]()
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